Last week I had the pleasure of spending close to an hour with Mark, Nicola, Franda and the students in the Year 7 & 8 module, ‘Abstract Gamer’. I must say my last blog post tested my recall of my high school science classes and this time some of the concepts and terminology really tested my knowledge of digital technology and visual art concepts and vocabulary. In fact if I was perfectly honest, I think I was learning stuff that the students were already well on top of!
This module is a combination of digital technology and visual art. Our visual art and technology modules have proved very popular whenever they have been offered and this is a reflection of the high interest learning areas and also the ability of staff to connect technical concepts and skills with the students worlds. In this module it is down to Mark, Nicola and Franda to do this.
Here is the short clip Mark created to introduce the module to all the students:
At the moment students are exploring the digital art work of a German group of digital artists called, ‘E-Boy’. These artists create complex works of art they refer to as ‘Pixarama.’ The students are currently working through workshops that will enable them to contribute to our own piece of pixarama art work. Mark has been in contact with one of the German creators who would like to see and comment on the student’s creation once it is completed.
This is a great example of the students being able to see learn new skills and put them into practice in a very relevant, authentic and ‘connected way! This is something we are trying really hard to do here at RJHS.
In today’s lesson Mark, Nicola and Franda were running their own workshops for groups of students. These three workshops have been run three times to ensure all the students get the opportunity to learn the various skills and concepts.
Mark was running a workshop on digital file management, which is something that is important for us to not to take for granted at RJHS. Students need to learn how to organise the huge amount of digital information they generate and accumulate if they are to be successful learners and citizens in today’s digital world. The activity started with a very practical demonstration of some, less than ideal management of paper files.
Franda’s workshop was focussing on developing the skills to be able to create an isometric drawing, or presenting an artwork in a three dimensional format. This was modelled to the students and then they had the opportunity to put their new learning into practice. This is a critical skill within the context of creating pixaramas as it ensures all the components of the art piece are kept in proportion.
In the final workshop Nicola was introducing the students to the Piskel app which students are going to use to create their individual pixel characters for the pixarama.
Again this was a highly engaging and authentic context for learning and students were being challenged in a variety of ways. Although today’s lesson saw the three workshops taking place the learning in the future will no doubt bring all the students together to focus on creating their own and contributing to collective pieces of original digital design and art work.
Another great example of ‘connect, inspire, soar’ in action!





